Unfortunately, you'll also be alienated and a trifle bored by its dry setting, rote side-quests, lifeless and bloated dialogue and clumsy attempts at edginess, like a college professor trying to act cool. Steering your own highly individual course through it - directing the ebb and flow of its plotting and its characters' relationships through word and deed - you'll be enticed by its openness. Dragon Age is a huge and thoughtful game, smothered in detail and founded on a flexible yet solid RPG system which boasts absorbing character progression and tactical combat challenges.
#Dragon age origins pc Pc
Reviewing the PC version of this sprawling single-player RPG, I found a studious, staid and worthy epic. EA hasn't released any Xbox 360 screenshots.
#Dragon age origins pc ps3
But with the simultaneous release delayed while a complete PC version of the game did the rounds - presumably to allow the Xbox 360 to catch up, with the PS3 lagging behind by a couple of weeks - we hoped the extra time would allow BioWare's multi-format standards to be upheld. Interface and technical limitations make the voyage from PC to console - from an open book to a closed one - more difficult than the reverse. In fact, for the first few years of its development, it was exclusively so. A return to the company's Dungeons & Dragons roots (if not the D&D licence and ruleset itself), often called the spiritual successor to Baldur's Gate, Dragon Age was always a PC game at heart and by design. That just makes this console version of Dragon Age: Origins all the more disappointing.
The company's long-standing, PC-gaming faithful was rewarded for its patience with excellent new versions, and sometimes new content to go with them. You can debate whether the extra time taken to adapt KOTOR, Jade Empire and Mass Effect to PC was cover for exclusivity arrangements with Microsoft or genuine format-specific perfectionism, but the end result has been the same each time. Since its seduction by consoles - beginning with the Xbox-first release of Star Wars: Knights of the Old Republic back in 2003 - it's been as good as its word. BioWare is fond of saying that it takes its time tailoring its games to be the best they can be on the formats they're released on.